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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Doctor Ungabungas
GoonWaffe Goonswarm Federation
31
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Posted - 2011.11.07 21:47:00 -
[1] - Quote
Remove faction POS from the game completely. |
Doctor Ungabungas
GoonWaffe Goonswarm Federation
32
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Posted - 2011.11.07 22:07:00 -
[2] - Quote
Smoking Blunts wrote:Doctor Ungabungas wrote:Remove faction POS from the game completely. Remove SOV from the game completely. as there both effected
I'm not sure if you're aware, but they removed the POS requirements for sov in a little patch a few years ago. |
Doctor Ungabungas
GoonWaffe Goonswarm Federation
32
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Posted - 2011.11.07 22:15:00 -
[3] - Quote
AkJon Ferguson wrote: Leave POS fuel alone
No don't.
As for you retards complaining about the 'increased cost of liquid ozone and heavy water'. Suck it up and pass the cost onto your end users like everyone else will be doing.
Or you could just mine the ozone yourself, it's free right? |
Doctor Ungabungas
GoonWaffe Goonswarm Federation
34
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Posted - 2011.11.07 22:31:00 -
[4] - Quote
Sigras wrote:Doctor Ungabungas wrote:Smoking Blunts wrote:Doctor Ungabungas wrote:Remove faction POS from the game completely. Remove SOV from the game completely. as there both effected I'm not sure if you're aware, but they removed the POS requirements for sov in a little patch a few years ago. im not sure if youre aware but having sov gives a 25% fuel reduction to towers anchored in that space.
No, I am aware of that but I'm not sure why he thinks that is somehow a reason to 'remove sov'. I don't think there's really any good reason why sov should grant fuel reductions in the first place. |
Doctor Ungabungas
GoonWaffe Goonswarm Federation
34
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Posted - 2011.11.07 22:35:00 -
[5] - Quote
AkJon Ferguson wrote:"We didn't do this ages ago because I couldn't see a good way to handle the handover until someone pointed out the (obvious) half-and-half solution, at which point I punched myself in the head for not seeing that earlier"
Could you please punch yourself in the head again until it dawns on you that the current POS Fuel mechanic is vastly superior to the one you're proposing to implement? I'm sure if your arm begins to tire or your hand gets sore that you could recruit some volunteers.
How is it even remotely superior? You're whining about losing sov and faction tower bonuses when the reality is those things do not matter.
This reduces logistical workload (important if you have a lot of pos) and adds a new product that people can manufacture for profit or if you are someone who likes to run things end to end, you can turn your PI products into blocks for more profit (not a bad thing). |
Doctor Ungabungas
GoonWaffe Goonswarm Federation
34
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Posted - 2011.11.07 22:37:00 -
[6] - Quote
Smoking Blunts wrote:same reason as you seam to think this is a reason to remove faction pos's and the small advantage they give
Well, that's the thing - I am perfectly happy with all the changes proposed to faction towers as I [like every other businessman with even a slight bit of sense] will just pass on the fuel costs to my consumers and will revel in the larger fuel bays (which mean less work for me personally.) |
Doctor Ungabungas
GoonWaffe Goonswarm Federation
34
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Posted - 2011.11.07 22:45:00 -
[7] - Quote
Smoking Blunts wrote:as far as i can tell, you haul as much to the pos. so thats the same as now, you just have to manufature the blocks(if you have stocks of pos fuels) and it costs more to run pos's in sov systems, regardless if they are faction or not, also the same towers in sov system require more fuel and more hauling. and thats an improvment?
I'm going to buy my blocks off the market like any other sane person will, and I have faction towers so the sov changes won't effect me personally (love the extra large fuel bay idea). My prices might go up slightly if fuel blocks are significantly more expensive, but I doubt they will be. |
Doctor Ungabungas
GoonWaffe Goonswarm Federation
34
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Posted - 2011.11.07 23:04:00 -
[8] - Quote
Since changes are being made can we add the ability for third parties to be able to unanchor offline POS (or possibly drop mods which will force a POS to unanchor 24 hours later if it's offline)?
Ed: Require a war dec as well for empire. |
Doctor Ungabungas
GoonWaffe Goonswarm Federation
34
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Posted - 2011.11.07 23:06:00 -
[9] - Quote
AkJon Ferguson wrote:Besides, if it's all about logistics, reduce the size of a few items by .1 here or .2 there and presto, you've achieved the same result without reducing the glorious complexity/diversity that is emblematic of EVE. Or better yet, introduce these stupid pellets of yours, not as POS fuel, but as items that can be reprocessed at a POS corporate hangar into POS fuel at the stated amounts. That way the people who are too stupid to use spreadsheets can enjoy the logistical benefits of their POS pellets and those of us who like the options that are available with the current system can continue to enjoy them. ... And you get to **** over the market speculators as an added bonus.
The size isn't the problem, the problem is that 'pos fuel' is bullshit complexity for the sake of complexity. Having to manage pos fuel isn't fun and doesn't add anything to the game. More changes like this thanks. |
Doctor Ungabungas
GoonWaffe Goonswarm Federation
34
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Posted - 2011.11.07 23:08:00 -
[10] - Quote
Nightwraith II wrote:Let's do this right. Faction Towers should NOT be screwed here. People paid a LOT of ISK, and the proposal is to make them no better than a tower costing 1/5th or less, at today's prices. Larger bay is of no consequence to ANYONE running a tower or two in highsec. Sure nullsec alliances with 50-200 towers will like the additional time between fuelings, but unless ALL their towers are faction, they still have to run around as usual, dropping fuel in numerous towers each week.
The cost of something should be irrelevant to whether it is changed. (Look at supercarriers, they cost 12b and they still need to be changed.) It's even more irrelevant when the cost of the tower is solely player driven and out of touch with the materials required to build it.
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Doctor Ungabungas
GoonWaffe Goonswarm Federation
34
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Posted - 2011.11.07 23:09:00 -
[11] - Quote
Fioda Skiza wrote:I just hate the idea of having an ammunition assembly array. It adds complexity to my POS-operator's duties. .
Pay someone else to do the assembly. Pass the cost onto your end users. Problem solved.
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Doctor Ungabungas
GoonWaffe Goonswarm Federation
35
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Posted - 2011.11.07 23:38:00 -
[12] - Quote
Integra Arkanheld wrote:There seems to be some problems for WH POS users, alliances with Sov and faction POS owners. In the same way empire charters still must be used as fuel in empire, why not remove the ice from the fuel cube and have only 1 type of fuel cube? Make this fuel cube a P4 item produced by PI. Then reduce the ice needed for faction towers. Faction tower will still have less fuel consumption. Also Sov will give a reduction in ice consumption
WH corps, can produce the p4 inside and only need to bring the ice. It seems the easier way to do it.
WH corps can put up their own ammo arrays and keep doing what they're doing. Or they can outsource it to empire pubbies and just raise their prices. |
Doctor Ungabungas
GoonWaffe Goonswarm Federation
35
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Posted - 2011.11.07 23:44:00 -
[13] - Quote
Ethilia wrote: The first thing you do is layout the design and implementation which REQUIRES community feedback BEFORE you start coding changes.
Ahaha.
If nothing else, this thread has proven two things: 1) Most pubbies don't even have time to read the whole post before ranting about how fuel costs are now 4 times as expensive for small POS and 2) you are all terrible people with terrible ideas and the day that eve is 'consensus driven' is the day we have a 'everything is free but only for mission running' game. |
Doctor Ungabungas
GoonWaffe Goonswarm Federation
37
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Posted - 2011.11.08 10:36:00 -
[14] - Quote
Smoking Blunts wrote:how many accounts did you cost ccp with this one btw?
No one is going to quit just because their corp has to adjust their fuelling processes you giant sperging ******. |
Doctor Ungabungas
GoonWaffe Goonswarm Federation
37
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Posted - 2011.11.08 10:37:00 -
[15] - Quote
Smoking Blunts wrote: 1. remove LO and HW from the blocks- let them run as normal 2. increase the number of blocks in each batch to allow for sov and faction tower discounts 3. dont implment this at the same time when pi is undergoing a massive change with the player planet things(do these teams even talk to each other ffs)
1. No don't. 2. No don't. 3. Yes do. |
Doctor Ungabungas
GoonWaffe Goonswarm Federation
37
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Posted - 2011.11.08 10:42:00 -
[16] - Quote
Smoking Blunts wrote:Doctor Ungabungas wrote:Smoking Blunts wrote:how many accounts did you cost ccp with this one btw? No one is going to quit just because their corp has to adjust their fuelling processes you giant sperging ******. lol i know, i asked how many peopel quit cos of that change not this one. are you really that dumb?
No, I was pointing out that the very thin connection you were attempting to draw was full of ****. And I did that pretty well since your immediate response was 'oh no I didn't mean that at all'.
Very smooth. |
Doctor Ungabungas
GoonWaffe Goonswarm Federation
38
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Posted - 2011.11.08 20:12:00 -
[17] - Quote
CCP Greyscale [* wrote: We're going to kick the granularity up by a factor of ten and re-implement ~15%/~25% fuel use bonuses for faction towers (and remove the faction-tower-specific bay size increases at the same time). [/list]
Man, it's like you think we enjoy fuelling. Gotta say I'm a bit disappointed. |
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